Lessons Learned: Naming the Game

Names are very important and I’ve learned a lot since naming Super Hack Override. Would I name it that again? …Probably not! I really like the name but it has several downsides.

  1. The length. Super Hack Override is 19 characters with the spaces and that’s quite a few characters when you’re tweeting or making your blurb on Kickstarter. Sure, I did shorten it to the ‘SHO’ acronym occasionally, but that means that your followers have to then remember both the name and the acronym. It’s easier to just have a short, recognizable name!
  2. Override is a computer term, but it didn’t seem to be recognizable to different people. There were so many times that people said “Super Hack Overdrive”! It’s no one’s fault, but it certainly didn’t help and probably created confusion. I heard Overdrive instead of Override every day, it seemed like! At first, it seemed really weird, but it got to be a bit of a joke towards the end of the Kickstarter.  I really advise you to do some “playtesting” on the name of your game, either by posting on twitter, in facebook groups, etc. to make sure that there’s nothing off with it that you didn’t notice.

There’s nothing terribly wrong with Super Hack Override as a name… but I’ve definitely learned how to name a game better after that!

Before deciding on a name, I definitely suggest checking BoardGameGeek and Google to make sure that your name is unique. If you have a longer name, make sure the acronym isn’t commonly used. Shorter names are great, especially when you have a limited character count!

Do you have any suggestions for naming board games?

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