Monthly Archives: January 2017

Lessons Learned: Naming the Game

Names are very important and I’ve learned a lot since naming Super Hack Override. Would I name it that again? …Probably not! I really like the name but it has several downsides.

  1. The length. Super Hack Override is 19 characters with the spaces and that’s quite a few characters when you’re tweeting or making your blurb on Kickstarter. Sure, I did shorten it to the ‘SHO’ acronym occasionally, but that means that your followers have to then remember both the name and the acronym. It’s easier to just have a short, recognizable name!
  2. Override is a computer term, but it didn’t seem to be recognizable to different people. There were so many times that people said “Super Hack Overdrive”! It’s no one’s fault, but it certainly didn’t help and probably created confusion. I heard Overdrive instead of Override every day, it seemed like! At first, it seemed really weird, but it got to be a bit of a joke towards the end of the Kickstarter.  I really advise you to do some “playtesting” on the name of your game, either by posting on twitter, in facebook groups, etc. to make sure that there’s nothing off with it that you didn’t notice.

There’s nothing terribly wrong with Super Hack Override as a name… but I’ve definitely learned how to name a game better after that!

Before deciding on a name, I definitely suggest checking BoardGameGeek and Google to make sure that your name is unique. If you have a longer name, make sure the acronym isn’t commonly used. Shorter names are great, especially when you have a limited character count!

Do you have any suggestions for naming board games?

New Year’s Resolutions for a Small Publisher

This is a list of things that should help me be a better publisher and reach my goal of having a second successful Kickstarter. It could also give you some ideas on things to do if you need any goals!

  1. Blog more! I have learned a ton over the past year and I should try to pass those learnings on to others. It should also get me more focused and help me become a better writer.
  2. Finally figure out BGG. I have an account and use it very sparingly, but it’s supposed to be a great resource and it should help me keep track of all the games I’ve played and want to get.
  3. Play more games! I have unplayed games from my birthday (July), GenCon, even from before 2016! I really need to try out everything and see what’s out there. Plus, playing games is probably my favorite thing, so I should make sure to do it often.
  4. Create a playtesting group. When I was going around to convention last year, I got a list of people in the area that want to participate in playtesting, so I just need to set it up and make it happen. It’ll make getting games playtested so much easier!
  5. Relax more! In 2016, I was getting stressed about not meeting all the deadlines I wanted to meet, but game design should be more about fun and less about meeting arbitrary deadlines. I’ll make games and they’ll get finished eventually, but adding stress probably only set my projects back.

I’m trying to keep my goals reasonable, so I only have the five goals. (for publishing, at least! I have other personal and work related, since I basically always have to be working towards something.)

What kinds of goals do you have for the new year? If you’re working towards designing or publishing a game, do you already do any of those things?